| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Artemis, Laser | Threat Value: | 1,016 | |
| Vehicle Type: | Tank | Offensive Value: | 1,894 | |
| Production Type: | Scratch Built | Defensive Value: | 244 | |
| Cost: | 225,777.78 dinars | Miscellaneous Value: | 909 | |
| Manufacturer: | Various | Size: | 9 | |
| Use: | Anti-Air Platform | Original Default Size: | 10 | |
| Height: | 2.81 meters | Indv. Lemon Dice: | 10 | |
| Length: | 7.34 meters | Crew: | 2 | |
| Width: | 3.75 meters | Bonus Actions: | 1 | |
| Avg. Armor Thickness: | 120mm | |||
| Armor Material: | Armoplast | Armor | ||
| Standard Op. Weight: | 17,870 kg | Light Damage: | 22 | |
| Primary Move Mode: | Ground (60 kph) | Heavy Damage: | 44 | |
| Secondary Move Mode: | ( kph) | Overkill: | 66 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 5 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 7 | |
| Powerplant: | Gas turbines (x2) | Max Number on Field: | 1 | |
| Engine Output: | 800hp (x2) | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Ground | ||
| Sensors: | +1 | Combat Speed: | 5 | |
| Communications: | 0 | Top Speed: | 10 | |
| Fire Control: | 0 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | -2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Light Laser Cannon | L1 DpRB-2, Snpr |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Automation | Acts as 2 crew | ||
| Target Designator | Designates targets for guided weapons | ||
| Sniper System | +1 to long and Extreme rolls for 2xLLC | ||
| Weapon Link | L1: 2xLLC |
| Name | Rating | Game Effects |
|---|---|---|
| Exposed Fire Control Systems | "Fire Control" hits are one step worse |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Some ambitious commanders asked their technicians to refit some Artemises to give them superior defense against aircraft. The techs simply requisitioned a few damaged laser cannons, repaired them and fixed them on an old Artemis instead of the anti-aircraft cannons. The technicians, while skilled at their work, could not hanndle all the engineering problems which resulted from having so much electronic equipment in such a small space. The free electron lasers were easeir to adjust, but caused strong magnetic fields which interfered with the sensors and other field-sensitive devices. The vehicle's battery was too weak to properly power the weapons and the sensors, resulting in frequent shutdowns and various other problems. While the Laser Artemis was inexpensive and had some value on the battlefield, its inherent flaws and defects and its unpredictability made it a liability more than an advantage, and it never had the success it deserved. Despite its flaws, the refit package was passed from technician to technician an dfound its way into several units. |